![]() The only thing it's missing is graphical indication to which set you changed, but I made it work by creating 3. I have start button mapped to switch sets - on set1, it changes to set2, on set2 it changes to set3, on set3 it changes to set1. I have 3 sets - clear (no buttons mapped except the one to change sets, so it will use game mapping), desktop (to control entire desktop with pad as it was mouse and and keyboard functions like winkey+tab, alt+f4, winkey+h for dictator, left click, right click, enter, arrow keys), and 3rd set for media functions like vol up/down etc. It lets you bind mouse, keyboard and other functions to gamepad and set profiles (sets) for different purposes, that you can switch between with one gamepad button. Very lightweight, has all options you ever gonna need for gamepad, and it's free. I will test out reWASD and see what it can do. ![]() Would be nice to have a little OSD menu to take over things like those prompts, full screen switching, re-maximize/minimize, reset. I did get the additional prompt of "are you sure you want to close this application - yes or no" on one emulator so far so I had to assign the a key (Enter) as an extra step. So far CC guide button (alt+F4) works like a charm closing full screen running emulators. I've just tested out controller companion and I don't know if it was just my imagination, but navigating through Playnite in fullscreen felt laggy so I went and cleared all the assigned keys on the controller in CC except the guide button (alt+F4) and everything felt normal. ![]() I just want to make sure these kind of applications don't come into conflict with the native controller support on some games or applications. You can even use a combination of buttons, such as Guide+Start+Select, for the Alt+F4 command ensuring that you never accidentally quit out of a game.oh yeah, I've heard of reWASD and it looks fairly robust enough to support games that don't naturally use controllers. Head to Settings > Devices > Bluetooth & Other Devices and look under Other Devices. It also allows passing through of the controllers buttons to the game so titles with native support for a controller will still work just fine. You can make sure the controller is connected by opening up the Devices tab in Window’s settings. Download GamePad Companion for macOS 10. Please feel free to close it afterwards.(07-16-2020, 12:40 PM)CriticalComposer Wrote: I use reWASD for this kind of stuff - it's like Controller Companion but quite a bit more powerful and supports practically every modern controller and device (even mouse and keyboard). Read reviews, compare customer ratings, see screenshots, and learn more about GamePad Companion. I leave the request open only to see if you have anything to comment. I do not have another controller to try, but I think this issue would present itself with any other type of controller connected to the PC (one of them preventing the other from sending the commands). This is the first and only game to have this issue, and I have played several games with both pieces of hardware working properly at the same time (Cuphead and Slain! from GOG, about a dozen DOS games through DOSBox emulation, and GTA V on Steam). Please try to send the information to the developer. Disconnecting the Tartarus USB cable is enough for the XBox controller to work properly in the menus and game (both by USB and Bluetooth), it is not even necessary to restart the PC. "I was finally able to continue with this, and I can confirm the issue has something to do with the game detecting my Razer Tartarus as a controller (nothing to do with the Razer software, simply the hardware). I copy my last message to GOG support below, and will update again if they have anything else to say. Links: Update on my issues with a controller: It was a conflict between two pieces of hardware (still the game's fault at some point).
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