![]() The first tech you unlock will give you the basic building blocks of a day 1 power grid. Just have one assembler producing each of these and plopping them into a storage box for you to take from whenever you need, and you'll find things progressing much more quickly.Įvery factory needs power. But the crucial next step is to use assemblers and smelters to start cranking out the basic components used to create most things (Magnets, Magnetic Coils, Gears, and Circuit Boards). The absolute first step in automation is to use smelters to turn ore into ingots. Your first major goal should be to stop having to manually craft everything, because your factory is already crafting everything for you. Automate production of basic components firstĭyson Sphere Program is all about automating things. The Matrix Lab can be toggled between two modes: one for creating Matrices, and the other for consuming them to progress research and unlock new techs.įor full details on how research, techs, and Matrix Labs and cubes work, check out our comprehensive Dyson Sphere Program research guide. You need to deal with these cubes in a particular building called the Matrix Lab. You can view the tech tree at any time by hitting the big button in the bottom-right, or tapping "T".Īfter completing the first few techs you'll discover that most research relies on the production and consumption of coloured cubes, called matrices. Just like Factorio, your immediate goals should always be dictated by the technology tree. Your home planet is a big place, so don't be afraid to spread things out. True, it means you can walk from place to place quickly, but if you make your factory too compact you'll run into problems later on when you're trying to add big projects like oil cracking and hydrogen production into the fold. You have a ridiculous amount of space to work with in Dyson Sphere Program just on your home planet, so try to resist the urge to pack sections of your factory close together. For more information, check out our Dyson Sphere Program power and fuel guide. You can view details about the generation and consumption of your mech at any time by hovering over the arrows in the charge meter at the bottom of the screen. From there, take fuel from your inventory and place it in your fuel chamber. You can view the Fuel Chamber at any time by pressing "C" to open up your character panel. Your mech will very gradually generate power by itself, but you'll need to help it along by stuffing its Fuel Chamber with fuel such as coal, wood, and plant matter. But one big difference between this game and its rivals is that your mech has a charge level at the bottom of the screen which you must always keep an eye on.Įvery activity, from moving around to fabricating new items, will consume charge. ![]() In Dyson Sphere Program, you control a mech which can move, jump, glide, and create just about everything in the universe from scratch. A good foundation will really help with future endeavours. Follow these steps and you'll have built a fantastic starter base in no time. But for those who are struggling to get properly started in a new game, you should check out my Dyson Sphere Program guide to getting set up in under an hour. Enable God Mode to make building easierĬonsult my walkthrough of your first hour of Dyson Sphere Programĭyson Sphere Program, for the most part, is about figuring out things as you go, and marvelling at the fascinating problems that appear as things get more complex.Belts and some buildings stack vertically.Automate production of basic components first.Dyson Sphere Program guide to getting set up.Here are our top Dyson Sphere Program tips: It most closely resembles other factory-building games like Factorio and Satisfactory, but even here there are enough differences that you'll want to bear the following tips in mind before you begin in earnest. There's an awful lot of stuff in Dyson Sphere Program already, even for a management game. Watch on YouTube Dyson Sphere Program tips and tricks
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